Tourism also becomes a big thing later on in a playthrough so be planning ahead on how you setup otherwise tourists might not be interested in visiting an ugly island. Later eras also come with the added need of power and managing the resources used to make it like coal, oil or uranium. Using your lumber mills to make planks can lead to those planks now being taken off to make ships or furniture during the cold war era and modern era. Utilizing new industries that open up at the start of an era is always going to be the key to success. ![]() An economy that has served you very well during the colonial era might become completely useless during the world wars era. On top of the added political challenges, the economy will drastically change as you advance through the eras. It’s ok though if you are that much of a ruthless dictator I am sure you have a big military presence to keep you safe! Be careful of what edicts you put in place and how well you manage each political faction because there will always be the chance you could lose re-election! Worse yet if you tick off your citizens too much there is always the chance at full-blown rebellion. Each era adds more outside nations to trade and negotiate with on top of adding your own governmental choices that will affect the lives of your citizens. I spent a ton of time playing in the colonial era to really nail down many of the gameplay basics because once you hit the world wars era and beyond things can get overwhelming quickly if you don’t understand the basics. I will then export this rum to the crown for profit or maybe even a mandate time extension if the export happens to coincide with a faction task. For example, I will use my plantations to grow sugar which is then taken to be turned into rum at a distillery. You can then use these resources to make goods you can then export to the various factions available during each era. You have a small selection of options to choose from including fishing, ranches, plantations, and logging camps. Each side will request tasks of you during this early game period and thankfully they are usually related to helping strengthen an aspect of your citizen's lives or the economy as a whole.īuilding up your economy is one key aspect of gameplay because without money Tropico can’t grow! In the early game, the economy is fairly easy to get started. During the colonial era, you are juggling the political relationship of the crown with that of the revolutionary presence on your island. You see Tropico 6 has 4 eras that mimic the eras the real world has undergone from colonial to modern times. ![]() Want to have a completely capitalist society or full-on dictatorship, you can! When you first start your journey of ruling Tropico however you are ruling by the mercy of the crown. Everything from where roads will be placed to the system of government is fully under your control. Tropico 6 is a city building, economic and political simulator.
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